Shaman Class (5.5e) 2.1
The Shaman uses the power of nature to lead their people, beguile their foes, and harness the raw destruction of the elements. This primary caster has a massive selection of spells to choose from as well as three distinct archetypes. Stride into the fray with your fellow tribesmen as the Totemic. Harness the power of nature and sling forth a slew of elemental spells with the Elementalist. Curse your foes and heal your friends with the Witch Doctor.
2.1 Update:
Added: Elemental Fury Class Feature
At 7th level the might of the elements flows through you. You gain one of the following options of your choice.
Potent Spellcasting. Add your Wisdom modifier to the damage you deal with any Druid cantrip.
Primordial Shock. Once on each of your turns when you hit a creature with an attack roll using a melee weapon which you are proficient with, you can cause the target to take an extra 1d8 Fire, Lightning, or Thunder damage (choose when you hit).
Added: Epic Boon Class Feature (Level 19)
You gain an Epic Boon feat or another feat of your choice for which you qualify. Boon of Dimensional Travel is recommended.
Added: Wielder of the Totem (Totem Warrior Feature)
Starting at 3rd level, when you choose this focus, nature guides your weapons against your foes. When you make a melee attack with a weapon you are proficient with you can use your Wisdom modifier for the attack and damage instead of Strength.
Changed: Primordial Fury (Now level 6 Totem Warrior Feature)
At 6th level, whenever you cast a spell of 1st level or higher as an action you can make one weapon attack as a bonus action. Additionally, whenever you cast a spell of 1st level or higher as a bonus action you can make one additional weapon attack as part of your Attack or Spell Attack action.
Changed: Nature’s Weave (Now level 10 Totem feature - effect now includes creatures of your choice within 15 feet of you)
At 10th level your spellcasting surrounds you and your allies with a protective aura of life energy. Whenever you cast a spell of 1st level or higher you and creatures of your choice within a 15 feet emanation from you gain temporary hit points equal to the spell’s level + your Wisdom modifier.
Added: Primordial Conduit (Elementalist Feature)
When you choose this focus at 3rd level you gain the ability to split your spells. Whenever you cast a Shaman spell, that has only a single target, you can use your bonus action to cause your spell to jump to a nearby target within 30 feet of the first target. You can use this feature a number of times equal to your proficiency bonus before requiring a long rest.
Additionally, you gain the ability to speak Primordial.
Added: Boon of the Wilds (Witch Doctor Feature)
At 3rd level your mystical connection to nature gives you a bonus to your Intelligence (Nature) checks. The bonus equals your Wisdom modifier (minimum bonus of +1).
The Shaman uses the power of nature to lead their people, beguile their foes, and harness the raw destruction of the elements. This primary caster has a massive selection of spells to choose from as well as three distinct archetypes. Stride into the fray with your fellow tribesmen as the Totemic. Harness the power of nature and sling forth a slew of elemental spells with the Elementalist. Curse your foes and heal your friends with the Witch Doctor.
2.1 Update:
Added: Elemental Fury Class Feature
At 7th level the might of the elements flows through you. You gain one of the following options of your choice.
Potent Spellcasting. Add your Wisdom modifier to the damage you deal with any Druid cantrip.
Primordial Shock. Once on each of your turns when you hit a creature with an attack roll using a melee weapon which you are proficient with, you can cause the target to take an extra 1d8 Fire, Lightning, or Thunder damage (choose when you hit).
Added: Epic Boon Class Feature (Level 19)
You gain an Epic Boon feat or another feat of your choice for which you qualify. Boon of Dimensional Travel is recommended.
Added: Wielder of the Totem (Totem Warrior Feature)
Starting at 3rd level, when you choose this focus, nature guides your weapons against your foes. When you make a melee attack with a weapon you are proficient with you can use your Wisdom modifier for the attack and damage instead of Strength.
Changed: Primordial Fury (Now level 6 Totem Warrior Feature)
At 6th level, whenever you cast a spell of 1st level or higher as an action you can make one weapon attack as a bonus action. Additionally, whenever you cast a spell of 1st level or higher as a bonus action you can make one additional weapon attack as part of your Attack or Spell Attack action.
Changed: Nature’s Weave (Now level 10 Totem feature - effect now includes creatures of your choice within 15 feet of you)
At 10th level your spellcasting surrounds you and your allies with a protective aura of life energy. Whenever you cast a spell of 1st level or higher you and creatures of your choice within a 15 feet emanation from you gain temporary hit points equal to the spell’s level + your Wisdom modifier.
Added: Primordial Conduit (Elementalist Feature)
When you choose this focus at 3rd level you gain the ability to split your spells. Whenever you cast a Shaman spell, that has only a single target, you can use your bonus action to cause your spell to jump to a nearby target within 30 feet of the first target. You can use this feature a number of times equal to your proficiency bonus before requiring a long rest.
Additionally, you gain the ability to speak Primordial.
Added: Boon of the Wilds (Witch Doctor Feature)
At 3rd level your mystical connection to nature gives you a bonus to your Intelligence (Nature) checks. The bonus equals your Wisdom modifier (minimum bonus of +1).
The Shaman uses the power of nature to lead their people, beguile their foes, and harness the raw destruction of the elements. This primary caster has a massive selection of spells to choose from as well as three distinct archetypes. Stride into the fray with your fellow tribesmen as the Totemic. Harness the power of nature and sling forth a slew of elemental spells with the Elementalist. Curse your foes and heal your friends with the Witch Doctor.
2.1 Update:
Added: Elemental Fury Class Feature
At 7th level the might of the elements flows through you. You gain one of the following options of your choice.
Potent Spellcasting. Add your Wisdom modifier to the damage you deal with any Druid cantrip.
Primordial Shock. Once on each of your turns when you hit a creature with an attack roll using a melee weapon which you are proficient with, you can cause the target to take an extra 1d8 Fire, Lightning, or Thunder damage (choose when you hit).
Added: Epic Boon Class Feature (Level 19)
You gain an Epic Boon feat or another feat of your choice for which you qualify. Boon of Dimensional Travel is recommended.
Added: Wielder of the Totem (Totem Warrior Feature)
Starting at 3rd level, when you choose this focus, nature guides your weapons against your foes. When you make a melee attack with a weapon you are proficient with you can use your Wisdom modifier for the attack and damage instead of Strength.
Changed: Primordial Fury (Now level 6 Totem Warrior Feature)
At 6th level, whenever you cast a spell of 1st level or higher as an action you can make one weapon attack as a bonus action. Additionally, whenever you cast a spell of 1st level or higher as a bonus action you can make one additional weapon attack as part of your Attack or Spell Attack action.
Changed: Nature’s Weave (Now level 10 Totem feature - effect now includes creatures of your choice within 15 feet of you)
At 10th level your spellcasting surrounds you and your allies with a protective aura of life energy. Whenever you cast a spell of 1st level or higher you and creatures of your choice within a 15 feet emanation from you gain temporary hit points equal to the spell’s level + your Wisdom modifier.
Added: Primordial Conduit (Elementalist Feature)
When you choose this focus at 3rd level you gain the ability to split your spells. Whenever you cast a Shaman spell, that has only a single target, you can use your bonus action to cause your spell to jump to a nearby target within 30 feet of the first target. You can use this feature a number of times equal to your proficiency bonus before requiring a long rest.
Additionally, you gain the ability to speak Primordial.
Added: Boon of the Wilds (Witch Doctor Feature)
At 3rd level your mystical connection to nature gives you a bonus to your Intelligence (Nature) checks. The bonus equals your Wisdom modifier (minimum bonus of +1).